What Causes Seizures and How Can We Treat Them?
Discover what we know (and don’t know) about the causes and treatment of seizures, and what to do if you encounter someone experiencing a seizure.
Cuttlefish Can Remember What They Had for Dinner Last Week
Cuttlefish can remember what, where, and when specific things happened - right up to their last few days of life, researchers have found.
Rare Footage of Glass Octopus
Rare sightings have been made by the Schmidt Ocean Institute of a glass octopus, a nearly transparent species whose only visible features are its optic nerve, eyeballs and digestive tract.
Parkinson’s Isn’t Inherited (Usually), but This Gene Matters
We don’t know what causes non-hereditary Parkinson's disease, but researchers have recently identified a gene that might help shed some light on those cases.
Matt Smith: Neural Engineering; Exploring neurons in the brain
BME’s Matt Smith discusses his group’s research of human brains and behavior. Breakthroughs in this area could lead to treating brain malfunctions and enhancing cognitive abilities for better attention and performance.
Treating Addiction With Psychedelics
Psychedelics are being explored for a myriad of neurological and psychiatric conditions. In this video, Technology Networks speak with Professor David Nutt and Anthony Tennyson from Awakn Life Sciences, a Toronto-based company who focus on the use of psychedelics to treat addiction.
Brain–Computer Interfaces With Paul Baniqued
In this Teach Me in 10 video, Paul Baniqued explains how virtual reality and robotic exoskeletons can improve brain–computer interfaces.
The Truth About Vaccines
Viral videos show people with "magnetic arms" after a vaccine, so what is GOING ON!?
Virtual Reality and Speech Disorders With Gareth Walkom
For this installment of Teach Me in 10, we are joined by Gareth Walkom who develops virtual reality tools for speech disorders, speech and language pathologists and researchers.
Can You Be Awake and Asleep at the Same Time?
Discover the phenomenon known as asymmetrical sleep, where parts of an animal's brain are asleep while other areas remain active.