We've updated our Privacy Policy to make it clearer how we use your personal data.

We use cookies to provide you with a better experience. You can read our Cookie Policy here.


Brain Training App Helps Users Cut Down on Junk Food

Want a FREE PDF version of This News Story?

Complete the form below and we will email you a PDF version of "Brain Training App Helps Users Cut Down on Junk Food"

First Name*
Last Name*
Email Address*
Company Type*
Job Function*
Would you like to receive further email communication from Technology Networks?

Technology Networks Ltd. needs the contact information you provide to us to contact you about our products and services. You may unsubscribe from these communications at any time. For information on how to unsubscribe, as well as our privacy practices and commitment to protecting your privacy, check out our Privacy Policy

Read time:

Using a brain-training app helps people eat less junk food and lose weight, new research suggests.

The Food Trainer (FoodT app) trains people to tap on images of healthy foods - but to stop when they see unhealthy snacks, creating an association between these foods and stopping.

The new study, by the universities of Exeter and Helsinki, found that playing the game about once a day for a month led to an average one-point reduction of junk food consumption on an eight-point scale (the scale ranges from four or more items per day, to one or zero items per month).

Overall, people who used the app more also reported larger changes in their food intake.

About half of the study's 1,234 participants followed the recommendation and played the game at least 10 times.

Across all participants, an average weight loss of half a kilogram (just over a pound) and a small increase in healthy food eaten was seen.

"As an example, someone who ate each junk food two to four times a week reduced this to once a week after using the app regularly for a month," said Professor Natalia Lawrence, of the University of Exeter.

"Overall, the findings are really encouraging. The app is free and it only takes about four minutes per day - so it's something people realistically can do - and our results suggest it is effective. "There's some evidence that the benefits were stronger for people who were more overweight.

"We would expect to see this, because the app targets mechanisms that lead people to become overweight, such as the strong urges to approach and consume tempting junk foods."

Dr Matthias Aulbach, of the University of Helsinki, added: "For anyone with unhealthy eating habits - perhaps developed during lockdown - FoodT might be helpful."

The study used FoodT usage data, and the app also periodically asks questions about how often users eat certain foods, along with other information such as their age and weight.

The findings suggest that using the app regularly was linked with bigger changes in eating habits.

"If you're trying to teach the brain something new, it's a good idea to space out the learning over multiple sessions," said Dr Aulbach.

"It may be helpful to do the training in different contexts - not just at home but at work and elsewhere, so the associations you learn don't just relate to one location.

"From our results it seems important that you do the training regularly and don't just stop. So keep it interesting and relevant for yourself so you won't get bored with it: personalise the app as far as possible and pick the foods that you find really hard to resist."

The researchers stress that their findings should be interpreted cautiously, because there was no control (comparison) group and other factors (such as the possibility that people who did more training were also separately more motivated to lose weight) could play a part in the results.

Leaving a review on Google Play, one app user wrote: "Really useful. Seems to work on different levels whether it's the green/red circle association of stop/go which psychologically makes you more aware, I'm not sure - but my cravings have reduced dramatically and I no longer eat in the evening mindlessly."


Aulbach MB, Knittle K, van Beurden SB, Haukkala A, Lawrence NS. App-based food Go/No-Go training: User engagement and dietary intake in an opportunistic observational study. Appetite. 2021;165:105315. doi:10.1016/j.appet.2021.105315

This article has been republished from the following materials. Note: material may have been edited for length and content. For further information, please contact the cited source.